Class SerenitySetupAssistantWindow
Stepped, in-control wizard that scaffolds a minimal boot to main-menu to gameplay to pause loop for a first-time Serenity user: Intent explains what will be created, Configure collects the few choices that matter with live id-collision feedback, Preview runs a dry run through the same SerenityRecipeEngine the manual importer uses, Create asks for an explicit confirmation before writing anything, and Done offers a way back into the generated content. Every write goes through the recipe engine, so it is undoable and idempotent exactly like a hand-authored recipe.
Namespace: Serenity.ProjectRecipe.Infrastructure.Editor.SetupAssistant
Assembly: Serenity.UnitySetupAssistant.Infrastructure.Editor.dll
Syntax
public sealed class SerenitySetupAssistantWindow : EditorWindow
Constructors
SerenitySetupAssistantWindow()
Declaration
public SerenitySetupAssistantWindow()
Methods
Open()
Declaration
public static void Open()