logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class MenuRecipeExporter

    Exports UnityMenuSettingsDefinition assets into the menus section. Layout, title, alignment, direction, scrolling, options, and signal wiring (menu-level onShow/onHide/ onCancel/onSubmit and per-option submit signals) all round-trip through RecipeSignalCodec.

    Inheritance
    object
    MenuRecipeExporter
    Implements
    ISerenityRecipeSectionExporter
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.ProjectRecipe.Infrastructure.Editor.Exporters
    Assembly: Serenity.UnityProjectRecipe.Infrastructure.Editor.dll
    Syntax
    public sealed class MenuRecipeExporter : ISerenityRecipeSectionExporter

    Constructors

    MenuRecipeExporter()

    Declaration
    public MenuRecipeExporter()

    Properties

    SectionName

    Declaration
    public string SectionName { get; }
    Property Value
    Type Description
    string

    The recipe section this exporter produces, e.g. audioClips.

    Methods

    Export(SerenityRecipeExportContext)

    Scans for this section's assets under the context's scan root and fills the recipe.

    Declaration
    public void Export(SerenityRecipeExportContext context)
    Parameters
    Type Name Description
    SerenityRecipeExportContext context

    The shared export context.

    Implements

    ISerenityRecipeSectionExporter
    In this article
    © 2026 Serenity. All Rights Reserved