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    Struct CascadeDynamicEntry

    One runtime-resolved entry for a dynamic menu column (a spell, an item, a target, …).

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Serenity.Menu.Application.Cascade
    Assembly: Serenity.Menu.Application.dll
    Syntax
    public struct CascadeDynamicEntry

    Constructors

    CascadeDynamicEntry(string, object, bool)

    Declaration
    public CascadeDynamicEntry(string label, object payload, bool enabled = true)
    Parameters
    Type Name Description
    string label
    object payload
    bool enabled

    Fields

    Enabled

    Declaration
    public bool Enabled
    Field Value
    Type Description
    bool

    Label

    Declaration
    public string Label
    Field Value
    Type Description
    string

    Payload

    Declaration
    public object Payload
    Field Value
    Type Description
    object
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