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    Class UnityInputActionInvoker.ActionInvocation

    A mapping between one action (by name, within the selected action map) and the list of methods to call, together with the input phase that triggers them.

    Inheritance
    object
    UnityInputActionInvoker.ActionInvocation
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.InputGateway.Infrastructure.Components
    Assembly: Serenity.UnityPlayerInput.Infrastructure.dll
    Syntax
    public class UnityInputActionInvoker.ActionInvocation

    Constructors

    ActionInvocation()

    Declaration
    public ActionInvocation()

    Fields

    actionName

    Declaration
    public string actionName
    Field Value
    Type Description
    string

    The name of the action (within the selected action map) to listen to.

    calls

    Declaration
    public List<UnityInputActionInvoker.MethodCall> calls
    Field Value
    Type Description
    List<UnityInputActionInvoker.MethodCall>

    The methods to invoke when the action fires in the configured phase.

    phase

    Declaration
    public InputActionTriggerPhase phase
    Field Value
    Type Description
    InputActionTriggerPhase

    The input phase that triggers the calls. Defaults to Performed.

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