Struct UnityGameScreenPresenter.ScreenRootMapping
Maps a screen id to the root GameObject it activates.
Inherited Members
Namespace: Serenity.GameUi.Infrastructure.Presenters
Assembly: Serenity.UnityGameUi.Infrastructure.dll
Syntax
public struct UnityGameScreenPresenter.ScreenRootMapping
Fields
Root
The root GameObject to toggle for this screen.
Declaration
public GameObject Root
Field Value
| Type | Description |
|---|---|
| GameObject |
ScreenId
The screen id this mapping activates for.
Declaration
public string ScreenId
Field Value
| Type | Description |
|---|---|
| string |