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    Struct UnityGameScreenPresenter.ScreenRootMapping

    Maps a screen id to the root GameObject it activates.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Serenity.GameUi.Infrastructure.Presenters
    Assembly: Serenity.UnityGameUi.Infrastructure.dll
    Syntax
    public struct UnityGameScreenPresenter.ScreenRootMapping

    Fields

    Root

    The root GameObject to toggle for this screen.

    Declaration
    public GameObject Root
    Field Value
    Type Description
    GameObject

    ScreenId

    The screen id this mapping activates for.

    Declaration
    public string ScreenId
    Field Value
    Type Description
    string
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