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    Class GameSettingsSignalTests

    Tests for the game-settings event signals: the value-updated signal (payload + ToString) and the parameterless persist / reset signals.

    Inheritance
    object
    GameSettingsSignalTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.GameSettings.Tests.Application
    Assembly: Tests.dll
    Syntax
    public class GameSettingsSignalTests

    Constructors

    GameSettingsSignalTests()

    Declaration
    public GameSettingsSignalTests()

    Methods

    PersistSignal_IsEventDispatcherSignal()

    Declaration
    public void PersistSignal_IsEventDispatcherSignal()

    PersistSignal_ToString_ReturnsTypeName()

    Declaration
    public void PersistSignal_ToString_ReturnsTypeName()

    ResetSignal_IsEventDispatcherSignal()

    Declaration
    public void ResetSignal_IsEventDispatcherSignal()

    ResetSignal_ToString_ReturnsTypeName()

    Declaration
    public void ResetSignal_ToString_ReturnsTypeName()

    ValueUpdatedSignal_DefaultCtor_LeavesInputNull()

    Declaration
    public void ValueUpdatedSignal_DefaultCtor_LeavesInputNull()

    ValueUpdatedSignal_IsEventDispatcherSignal()

    Declaration
    public void ValueUpdatedSignal_IsEventDispatcherSignal()

    ValueUpdatedSignal_PayloadCtor_StoresInput()

    Declaration
    public void ValueUpdatedSignal_PayloadCtor_StoresInput()

    ValueUpdatedSignal_ToString_IncludesTypeNameAndPayload()

    Declaration
    public void ValueUpdatedSignal_ToString_IncludesTypeNameAndPayload()
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