Class GameSettingsSignalTests
Tests for the game-settings event signals: the value-updated signal (payload + ToString) and the parameterless persist / reset signals.
Inherited Members
Namespace: Serenity.GameSettings.Tests.Application
Assembly: Tests.dll
Syntax
public class GameSettingsSignalTests
Constructors
GameSettingsSignalTests()
Declaration
public GameSettingsSignalTests()
Methods
PersistSignal_IsEventDispatcherSignal()
Declaration
public void PersistSignal_IsEventDispatcherSignal()
PersistSignal_ToString_ReturnsTypeName()
Declaration
public void PersistSignal_ToString_ReturnsTypeName()
ResetSignal_IsEventDispatcherSignal()
Declaration
public void ResetSignal_IsEventDispatcherSignal()
ResetSignal_ToString_ReturnsTypeName()
Declaration
public void ResetSignal_ToString_ReturnsTypeName()
ValueUpdatedSignal_DefaultCtor_LeavesInputNull()
Declaration
public void ValueUpdatedSignal_DefaultCtor_LeavesInputNull()
ValueUpdatedSignal_IsEventDispatcherSignal()
Declaration
public void ValueUpdatedSignal_IsEventDispatcherSignal()
ValueUpdatedSignal_PayloadCtor_StoresInput()
Declaration
public void ValueUpdatedSignal_PayloadCtor_StoresInput()
ValueUpdatedSignal_ToString_IncludesTypeNameAndPayload()
Declaration
public void ValueUpdatedSignal_ToString_IncludesTypeNameAndPayload()