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    Class VibrationEffectAuthoring

    Dual-motor gamepad vibration.

    Inheritance
    object
    FeedbackEffectAuthoring
    VibrationEffectAuthoring
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.Feedback.Infrastructure.Settings
    Assembly: Serenity.UnityFeedback.Infrastructure.dll
    Syntax
    public sealed class VibrationEffectAuthoring : FeedbackEffectAuthoring

    Constructors

    VibrationEffectAuthoring()

    Declaration
    public VibrationEffectAuthoring()

    Fields

    DurationSeconds

    Declaration
    public float DurationSeconds
    Field Value
    Type Description
    float

    HaveExitTime

    Declaration
    public bool HaveExitTime
    Field Value
    Type Description
    bool

    HighMotor

    Declaration
    public float HighMotor
    Field Value
    Type Description
    float

    LowMotor

    Declaration
    public float LowMotor
    Field Value
    Type Description
    float

    Properties

    DisplayName

    Declaration
    public override string DisplayName { get; }
    Property Value
    Type Description
    string

    Human-readable label for the inspector.

    Overrides
    FeedbackEffectAuthoring.DisplayName

    Methods

    ToEffect()

    Converts this authoring block into its engine-agnostic effect.

    Declaration
    public override IFeedbackEffect ToEffect()
    Returns
    Type Description
    IFeedbackEffect
    Overrides
    FeedbackEffectAuthoring.ToEffect()
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