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    Class UnityEventDispatcherSignalBuildException

    Thrown when an Inspector-configured signal cannot be built: missing/invalid type, missing constructor, unsupported or unconvertible parameter, or a constructor that throws.
    Messages include the signal type and constructor signature where available.

    Inheritance
    object
    Exception
    UnityEventDispatcherSignalBuildException
    Implements
    ISerializable
    _Exception
    Inherited Members
    Exception.GetBaseException()
    Exception.ToString()
    Exception.GetObjectData(SerializationInfo, StreamingContext)
    Exception.GetType()
    Exception.Message
    Exception.Data
    Exception.InnerException
    Exception.TargetSite
    Exception.StackTrace
    Exception.HelpLink
    Exception.Source
    Exception.HResult
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    Namespace: Serenity.EventDispatcher.Infrastructure.Settings
    Assembly: Serenity.UnityGlobal.Infrastructure.dll
    Syntax
    public sealed class UnityEventDispatcherSignalBuildException : Exception, ISerializable, _Exception

    Constructors

    UnityEventDispatcherSignalBuildException(string)

    Creates the exception with a descriptive message.

    Declaration
    public UnityEventDispatcherSignalBuildException(string message)
    Parameters
    Type Name Description
    string message

    UnityEventDispatcherSignalBuildException(string, Exception)

    Creates the exception with a descriptive message and the underlying cause.

    Declaration
    public UnityEventDispatcherSignalBuildException(string message, Exception inner)
    Parameters
    Type Name Description
    string message
    Exception inner

    Implements

    ISerializable
    _Exception
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