logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class BatchSoundEffectImporter.Result

    Outcome of a Create(Input) call.

    Inheritance
    object
    BatchSoundEffectImporter.Result
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.AudioPlayer.Infrastructure.Settings.Editor.Builder
    Assembly: Serenity.UnityAudioPlayer.Infrastructure.Editor.dll
    Syntax
    public sealed class BatchSoundEffectImporter.Result

    Constructors

    Result()

    Declaration
    public Result()

    Fields

    CreatedPaths

    Declaration
    public readonly List<string> CreatedPaths
    Field Value
    Type Description
    List<string>

    Error

    Declaration
    public string Error
    Field Value
    Type Description
    string

    First

    Declaration
    public UnityAudioPlayerClipDefinition First
    Field Value
    Type Description
    UnityAudioPlayerClipDefinition

    Success

    Declaration
    public bool Success
    Field Value
    Type Description
    bool

    Warnings

    Declaration
    public readonly List<string> Warnings
    Field Value
    Type Description
    List<string>
    In this article
    © 2026 Serenity. All Rights Reserved