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    Class UnitySequenceStageTests

    Tests for UnitySequenceStage, the minimal serializable orchestration stage. Its data is exposed through read-only properties backed by private [SerializeField] fields, so populated cases use UnityEngine.JsonUtility.FromJson``1(System.String) (the real Unity serialization path).

    Inheritance
    object
    UnitySequenceStageTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnitySequencePlayer.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnitySequenceStageTests

    Constructors

    UnitySequenceStageTests()

    Declaration
    public UnitySequenceStageTests()

    Methods

    Default_Id_IsNullOrEmpty()

    Declaration
    public void Default_Id_IsNullOrEmpty()

    Default_StageType_IsShowDialog()

    Declaration
    public void Default_StageType_IsShowDialog()

    Deserialized_ExposesIdAndStageType()

    Declaration
    public void Deserialized_ExposesIdAndStageType()

    Implements_ISequenceStage()

    Declaration
    public void Implements_ISequenceStage()
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