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    Class UnityGlobalServiceTests

    Tests for the UnityGlobalService MonoBehaviour properties and event-dispatcher wiring. Scene lifecycle paths (RestartApplication / Input System cleanup) need a full scene + Input System setup and are out of scope.

    Inheritance
    object
    UnityGlobalServiceTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityGlobal.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityGlobalServiceTests

    Constructors

    UnityGlobalServiceTests()

    Declaration
    public UnityGlobalServiceTests()

    Methods

    IdGuidLogService_SettersAndGetters()

    Declaration
    public void IdGuidLogService_SettersAndGetters()

    Implements_IGlobalService()

    Declaration
    public void Implements_IGlobalService()

    InitializeEventDispatcher_SubscribesWithoutThrowing()

    Declaration
    public void InitializeEventDispatcher_SubscribesWithoutThrowing()

    Initialize_WiresEventDispatcherAndLogService()

    Declaration
    public void Initialize_WiresEventDispatcherAndLogService()

    SetEventDispatcherService_ReplacesInstance()

    Declaration
    public void SetEventDispatcherService_ReplacesInstance()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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