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    Class UnityGameCameraServiceRegistryTests

    Tests for UnityGameCameraService's camera registry: register/unregister and lazy dead-camera pruning. Ambient scene cameras are disabled for the duration of each test (mirroring UnityCameraUtilsTests) so depth/registry assertions are not skewed.

    Inheritance
    object
    UnityGameCameraServiceRegistryTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityGameCamera.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityGameCameraServiceRegistryTests

    Constructors

    UnityGameCameraServiceRegistryTests()

    Declaration
    public UnityGameCameraServiceRegistryTests()

    Methods

    GetRegisteredCameras_Should_PruneDeadEntries_AfterDestroyImmediate()

    Declaration
    public void GetRegisteredCameras_Should_PruneDeadEntries_AfterDestroyImmediate()

    RegisterCamera_Should_AddToRegistry()

    Declaration
    public void RegisterCamera_Should_AddToRegistry()

    RegisterCamera_Should_BeIdempotent()

    Declaration
    public void RegisterCamera_Should_BeIdempotent()

    RegisterCamera_Should_Ignore_NonCameraOrNullHandles()

    Declaration
    public void RegisterCamera_Should_Ignore_NonCameraOrNullHandles()

    Reset_Should_ClearRegistry()

    Declaration
    public void Reset_Should_ClearRegistry()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()

    UnregisterCamera_Should_RemoveFromRegistry()

    Declaration
    public void UnregisterCamera_Should_RemoveFromRegistry()
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