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    Class UnityAudioPlayerEmitterFactoryTests

    Tests for UnityAudioPlayerEmitterFactory. Uses a real UnityAudioPlayerSettings with a NULL AudioMixerGroup so the factory's verification path stays on the (warning-only) happy branch: assigning null and reading back null keeps the assignment "retained", so no LogError is produced.

    Inheritance
    object
    UnityAudioPlayerEmitterFactoryTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityAudioPlayer.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityAudioPlayerEmitterFactoryTests

    Constructors

    UnityAudioPlayerEmitterFactoryTests()

    Declaration
    public UnityAudioPlayerEmitterFactoryTests()

    Methods

    CreateAudioPlayerEmitter_GenericInput_DelegatesToTypedOverload()

    Declaration
    public void CreateAudioPlayerEmitter_GenericInput_DelegatesToTypedOverload()

    CreateAudioPlayerEmitter_NullMixerGroup_LeavesOutputMixerGroupNull()

    Declaration
    public void CreateAudioPlayerEmitter_NullMixerGroup_LeavesOutputMixerGroupNull()

    CreateAudioPlayerEmitter_TypedInput_AddsAudioSourceComponent()

    Declaration
    public void CreateAudioPlayerEmitter_TypedInput_AddsAudioSourceComponent()

    CreateAudioPlayerEmitter_TypedInput_NamesGameObjectFromInput()

    Declaration
    public void CreateAudioPlayerEmitter_TypedInput_NamesGameObjectFromInput()

    CreateAudioPlayerEmitter_TypedInput_ReturnsNonNullOutput()

    Declaration
    public void CreateAudioPlayerEmitter_TypedInput_ReturnsNonNullOutput()

    Factory_ImplementsIAudioPlayerEmitterFactory()

    Declaration
    public void Factory_ImplementsIAudioPlayerEmitterFactory()
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