Namespace Serenity.Ui.Infrastructure.Components.Toast
Classes
ShowToastSignal
Signal that requests a transient toast notification carrying Message.
Dispatched through the event system (e.g. a cascade menu option's OnSelectSignal, a
SignalEmitterComponent, or any code path) and turned into a visible toast by a
UnityToastSignalReactionComponent listening for it.
UnityToastComponent
Lightweight, non-blocking notification ("toast"): shows a short message, holds it, and removes it,
without interrupting input the way a modal does.
Fully no-code to trigger: Show(string) is wirable from any UnityEvent (a Button's
onClick, a SignalReactionComponent response, an animation event…) with the message typed
straight into the inspector — so "when signal X happens, toast 'Saved!'" needs no script.
UnityToastSignalReactionComponent
Bridge that turns a dispatched ShowToastSignal into a visible toast on a
UnityToastComponent.
Unlike SignalReactionComponent (whose response is parameterless), this listener reads the
signal's Message payload and forwards it to Show(string),
so one component renders any message — letting different call sites (e.g. each cascade menu option)
request a different toast without one event per message.