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    Class AudioMixerRelationshipScanner.ScanResult

    Everything the window needs: the snapshots plus live asset references for applying edits.

    Inheritance
    object
    AudioMixerRelationshipScanner.ScanResult
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.SoundMixer.Infrastructure.RelationshipManager.Editor
    Assembly: Serenity.UnitySoundMixer.Infrastructure.Editor.dll
    Syntax
    public sealed class AudioMixerRelationshipScanner.ScanResult

    Constructors

    ScanResult()

    Declaration
    public ScanResult()

    Fields

    ChannelAssets

    Declaration
    public readonly List<AudioMixerRelationshipScanner.ChannelAsset> ChannelAssets
    Field Value
    Type Description
    List<AudioMixerRelationshipScanner.ChannelAsset>

    EffectLoopDefinitions

    Declaration
    public readonly List<UnitySoundMixerEffectLoopDefinition> EffectLoopDefinitions
    Field Value
    Type Description
    List<UnitySoundMixerEffectLoopDefinition>

    GroupsByName

    Declaration
    public readonly Dictionary<string, AudioMixerGroup> GroupsByName
    Field Value
    Type Description
    Dictionary<string, AudioMixerGroup>

    Mixer

    Declaration
    public AudioMixer Mixer
    Field Value
    Type Description
    AudioMixer

    MixerSnapshot

    Declaration
    public MixerSnapshot MixerSnapshot
    Field Value
    Type Description
    MixerSnapshot

    Model

    Declaration
    public RelationshipModel Model
    Field Value
    Type Description
    RelationshipModel

    Serenity

    Declaration
    public SerenitySnapshot Serenity
    Field Value
    Type Description
    SerenitySnapshot

    SoundMixerSettings

    Declaration
    public UnitySoundMixerSettings SoundMixerSettings
    Field Value
    Type Description
    UnitySoundMixerSettings
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