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    Class SerenityMinimalLoopRecipeFactory

    Builds an in-memory SerenityRecipe for the minimal boot to main-menu to gameplay to pause loop, from a small set of author choices (MinimalLoopOptions). Pure object construction — no AssetDatabase access; the caller runs the result through SerenityRecipeEngine.

    Inheritance
    object
    SerenityMinimalLoopRecipeFactory
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.ProjectRecipe.Infrastructure.Editor.SetupAssistant
    Assembly: Serenity.UnitySetupAssistant.Infrastructure.Editor.dll
    Syntax
    public static class SerenityMinimalLoopRecipeFactory

    Methods

    Build(MinimalLoopOptions)

    Builds the full recipe for the minimal loop described by options.

    Declaration
    public static SerenityRecipe Build(MinimalLoopOptions options)
    Parameters
    Type Name Description
    MinimalLoopOptions options

    The author's choices for this loop.

    Returns
    Type Description
    SerenityRecipe

    A fully-populated, in-memory SerenityRecipe.

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