Enum RecipeAssetPresence
Whether a target asset already exists and, if so, whether its type matches the expected one.
Namespace: Serenity.ProjectRecipe.Infrastructure.Editor
Assembly: Serenity.UnityProjectRecipe.Infrastructure.Editor.dll
Syntax
public enum RecipeAssetPresence
Fields
| Name | Description |
|---|---|
| ExistsCorrectType | An asset of the expected type exists at the path. |
| ExistsWrongType | An asset of a different type exists at the path. |
| NotExists | No asset exists at the path. |