Class LocalizationRecipeImporter
Generates Unity Localization String Table Collections from the recipe localization section: ensures
the requested locales exist, creates or finds the collection, and upserts each key's per-locale text. Lives
in the localization assembly (which references the recipe assembly) and is discovered by reflection, so the
core recipe engine never depends on the Unity Localization package.
Inheritance
LocalizationRecipeImporter
Assembly: Serenity.UnityLocalization.Installation.Editor.dll
Syntax
public sealed class LocalizationRecipeImporter : RecipeSectionImporterBase
Constructors
LocalizationRecipeImporter()
Declaration
public LocalizationRecipeImporter()
Properties
Order
Declaration
public override int Order { get; }
Property Value
SectionName
Declaration
public override string SectionName { get; }
Property Value
Methods
Import(SerenityRecipeImportContext)
Declaration
public override void Import(SerenityRecipeImportContext context)
Parameters
Validate(SerenityRecipeImportContext)
Declaration
public override void Validate(SerenityRecipeImportContext context)
Parameters