Class UnityInputRebindComponent.BindingDisplayEvent
UnityEvent carrying the human-readable binding string (e.g. "Space", "Left Stick").
Namespace: Serenity.InputGateway.Infrastructure.Components
Assembly: Serenity.UnityPlayerInput.Infrastructure.dll
Syntax
public class UnityInputRebindComponent.BindingDisplayEvent : UnityEvent<string>
Constructors
BindingDisplayEvent()
Declaration
public BindingDisplayEvent()