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    Class GameModeMusicBinderComponent.GameModeMusicEntry

    Maps one game mode to the Signal Definition dispatched when that mode is entered.

    Inheritance
    object
    GameModeMusicBinderComponent.GameModeMusicEntry
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.GameMode.Infrastructure.Components
    Assembly: Serenity.UnityGameMode.Infrastructure.dll
    Syntax
    public class GameModeMusicBinderComponent.GameModeMusicEntry

    Constructors

    GameModeMusicEntry()

    Declaration
    public GameModeMusicEntry()

    Fields

    mode

    Declaration
    public GameMode mode
    Field Value
    Type Description
    GameMode

    onEnterSignal

    Declaration
    public ScriptableObject onEnterSignal
    Field Value
    Type Description
    ScriptableObject
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