logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class SignalReactionComponent.SignalReaction

    A single mapping between a signal type (chosen in the Inspector) and the response to invoke when a signal of that type is dispatched.

    Inheritance
    object
    SignalReactionComponent.SignalReaction
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.EventDispatcher.Infrastructure.Components
    Assembly: Serenity.UnityGlobal.Infrastructure.dll
    Syntax
    public class SignalReactionComponent.SignalReaction

    Constructors

    SignalReaction()

    Declaration
    public SignalReaction()

    Properties

    Response

    Gets the response invoked when the selected signal is dispatched.

    Declaration
    public UnityEvent Response { get; }
    Property Value
    Type Description
    UnityEvent

    SignalTypeName

    Gets or sets the AssemblyQualifiedName of the signal type this reaction listens for.

    Declaration
    public string SignalTypeName { get; set; }
    Property Value
    Type Description
    string
    In this article
    © 2026 Serenity. All Rights Reserved