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    Class UnityAddressableUtilsResourcesOnlyTests

    Tests for UnityAddressableUtils in ResourcesOnly mode, where every entry point short-circuits to an empty list without touching the Addressables API (so no scene/catalog is required).

    Inheritance
    object
    UnityAddressableUtilsResourcesOnlyTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityGlobal.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityAddressableUtilsResourcesOnlyTests

    Constructors

    UnityAddressableUtilsResourcesOnlyTests()

    Declaration
    public UnityAddressableUtilsResourcesOnlyTests()

    Methods

    LoadAllAsync_ResourcesOnly_ReturnsEmptyList()

    Declaration
    public Task LoadAllAsync_ResourcesOnly_ReturnsEmptyList()
    Returns
    Type Description
    Task

    LoadAllBlocking_ResourcesOnly_ReturnsEmptyList()

    Declaration
    public void LoadAllBlocking_ResourcesOnly_ReturnsEmptyList()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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