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    Struct NavTarget

    One wired navigation target on a navbar: the option label and the full composite-path it activates (e.g. "Root::Content::Tab1"), or the Back sentinel.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Serenity.Ui.Infrastructure.Editor.Builder
    Assembly: Serenity.UnityUi.Infrastructure.Editor.dll
    Syntax
    public struct NavTarget

    Fields

    FullPath

    The transition target written into the menu option's value (a composite path, or Back).

    Declaration
    public string FullPath
    Field Value
    Type Description
    string

    Label

    The navbar option label shown to the player.

    Declaration
    public string Label
    Field Value
    Type Description
    string
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