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    Enum RecipeAssetPresence

    Whether a target asset already exists and, if so, whether its type matches the expected one.

    Namespace: Serenity.ProjectRecipe.Infrastructure.Editor
    Assembly: Serenity.UnityProjectRecipe.Infrastructure.Editor.dll
    Syntax
    public enum RecipeAssetPresence

    Fields

    Name Description
    ExistsCorrectType

    An asset of the expected type exists at the path.

    ExistsWrongType

    An asset of a different type exists at the path.

    NotExists

    No asset exists at the path.

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