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    Class UnityInputRebindComponent.BindingDisplayEvent

    UnityEvent carrying the human-readable binding string (e.g. "Space", "Left Stick").

    Inheritance
    object
    UnityInputRebindComponent.BindingDisplayEvent
    Namespace: Serenity.InputGateway.Infrastructure.Components
    Assembly: Serenity.UnityPlayerInput.Infrastructure.dll
    Syntax
    public class UnityInputRebindComponent.BindingDisplayEvent : UnityEvent<string>

    Constructors

    BindingDisplayEvent()

    Declaration
    public BindingDisplayEvent()
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