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    Interface IFeedbackSettings

    Configuration for the feedback service: which game-settings keys gate it and which definitions back the default menu reactions.

    Namespace: Serenity.Feedback.Application.Interfaces
    Assembly: Serenity.Feedback.Application.dll
    Syntax
    public interface IFeedbackSettings : IFoundationSettings

    Properties

    MenuSubmitDefinitionId

    Declaration
    string MenuSubmitDefinitionId { get; }
    Property Value
    Type Description
    string

    Definition id played when a menu option is submitted (default menu submit).

    MenuTickDefinitionId

    Declaration
    string MenuTickDefinitionId { get; }
    Property Value
    Type Description
    string

    Definition id played when a menu selection changes (default menu tick).

    VibrationEnabledSettingId

    Declaration
    string VibrationEnabledSettingId { get; }
    Property Value
    Type Description
    string

    Game-settings id of the boolean that enables/disables all feedback.

    VibrationIntensitySettingId

    Declaration
    string VibrationIntensitySettingId { get; }
    Property Value
    Type Description
    string

    Game-settings id of the global intensity value applied to every impulse.

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