Class SignalReactionComponent.SignalReaction
A single mapping between a signal type (chosen in the Inspector) and the response to invoke when a signal of that type is dispatched.
Inherited Members
Namespace: Serenity.EventDispatcher.Infrastructure.Components
Assembly: Serenity.UnityGlobal.Infrastructure.dll
Syntax
public class SignalReactionComponent.SignalReaction
Constructors
SignalReaction()
Declaration
public SignalReaction()
Properties
Response
Gets the response invoked when the selected signal is dispatched.
Declaration
public UnityEvent Response { get; }
Property Value
| Type | Description |
|---|---|
| UnityEvent |
SignalTypeName
Gets or sets the AssemblyQualifiedName of the signal type this reaction listens for.
Declaration
public string SignalTypeName { get; set; }
Property Value
| Type | Description |
|---|---|
| string |