Class AudioPlayerEnumsTests
Guards the numeric contracts of the AudioPlayer domain enums. Several of these values are
load-bearing: IgnoreIfNoSourceAvailable must be 0 so it is the
default for freshly deserialized clips, and AudioRolloffMode values must mirror
UnityEngine.AudioRolloffMode so the Unity layer can map between them by value.
Inherited Members
Namespace: Serenity.AudioPlayer.Tests.Domain
Assembly: Tests.dll
Syntax
public class AudioPlayerEnumsTests
Constructors
AudioPlayerEnumsTests()
Declaration
public AudioPlayerEnumsTests()
Methods
AudioPlayerType_DeclaresExpectedMembers()
Declaration
public void AudioPlayerType_DeclaresExpectedMembers()
AudioPlayerType_Default_IsSfx()
Declaration
public void AudioPlayerType_Default_IsSfx()
AudioPriorityPolicy_Default_IsIgnoreIfNoSourceAvailable()
Declaration
public void AudioPriorityPolicy_Default_IsIgnoreIfNoSourceAvailable()
AudioPriorityPolicy_HasExpectedOrdering()
Declaration
public void AudioPriorityPolicy_HasExpectedOrdering()
AudioPriorityPolicy_IgnoreIfNoSourceAvailable_IsZero()
Declaration
public void AudioPriorityPolicy_IgnoreIfNoSourceAvailable_IsZero()
AudioRolloffMode_Default_IsLogarithmic()
Declaration
public void AudioRolloffMode_Default_IsLogarithmic()
AudioRolloffMode_ValuesMirrorUnity()
Declaration
public void AudioRolloffMode_ValuesMirrorUnity()