Class BatchSoundEffectImporter.Input
Everything needed to create a batch of clip definitions.
Inherited Members
Namespace: Serenity.AudioPlayer.Infrastructure.Settings.Editor.Builder
Assembly: Serenity.UnityAudioPlayer.Infrastructure.Editor.dll
Syntax
public sealed class BatchSoundEffectImporter.Input
Constructors
Input()
Declaration
public Input()
Fields
FolderPath
Project folder the clip definition assets are created in. Where external audio files are copied is decided separately per ImportExternalAudioFile(string, string, out string) call.
Declaration
public string FolderPath
Field Value
| Type | Description |
|---|---|
| string |
Items
Declaration
public List<BatchSoundEffectImporter.Item> Items
Field Value
| Type | Description |
|---|---|
| List<BatchSoundEffectImporter.Item> |
MakeUniqueNames
When true, colliding asset paths are made unique automatically; when false a collision is a hard validation error so nothing is silently overwritten.
Declaration
public bool MakeUniqueNames
Field Value
| Type | Description |
|---|---|
| bool |