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    Class UnitySequencePlayerSettingsTests

    Tests for the UnitySequencePlayerSettings ScriptableObject. The definitions array is a private [SerializeField] with no public setter and holds ScriptableObject references (not JsonUtility-round-trippable), so coverage focuses on the default (unassigned) state of the public Definitions getter and the explicit DefinitionIds projection, plus the IFoundationSettings Id/Guid accessors. Created with UnityEngine.ScriptableObject.CreateInstance``1.

    Inheritance
    object
    UnitySequencePlayerSettingsTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnitySequencePlayer.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnitySequencePlayerSettingsTests

    Constructors

    UnitySequencePlayerSettingsTests()

    Declaration
    public UnitySequencePlayerSettingsTests()

    Methods

    DefinitionIds_NullDefinitions_ReturnsEmpty()

    Declaration
    public void DefinitionIds_NullDefinitions_ReturnsEmpty()

    Definitions_DefaultsToNull()

    Declaration
    public void Definitions_DefaultsToNull()

    FoundationSettings_IdAndGuid_RoundTrip()

    Declaration
    public void FoundationSettings_IdAndGuid_RoundTrip()

    Implements_ISequencePlayerSettings()

    Declaration
    public void Implements_ISequencePlayerSettings()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
    In this article
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