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    Namespace Serenity.UnityProceduralExpression.Tests.Editor

    Classes

    PrefabProceduralExpressionApplierTests

    EditMode tests for the pure detection/validation/resolution helpers on PrefabProceduralExpressionApplier. Hierarchies are built as in-memory GameObjects (not prefab assets) and destroyed in TearDown, so the asset-mutating ApplyToPrefab path (which needs a real prefab on disk) is not exercised here.

    ProceduralExpressionScaffoldGeneratorTests

    EditMode tests for ProceduralExpressionScaffoldGenerator. Pure path/selection logic is asserted directly; asset-creating methods target a temp folder under Assets and are cleaned up in TearDown so the suite is safe to re-run. The IMGUI setup window is not exercised here.

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