Namespace Serenity.UnityProceduralExpression.Tests.Editor
Classes
PrefabProceduralExpressionApplierTests
EditMode tests for the pure detection/validation/resolution helpers on
PrefabProceduralExpressionApplier. Hierarchies are built as in-memory GameObjects
(not prefab assets) and destroyed in TearDown, so the asset-mutating ApplyToPrefab path
(which needs a real prefab on disk) is not exercised here.
ProceduralExpressionScaffoldGeneratorTests
EditMode tests for ProceduralExpressionScaffoldGenerator. Pure path/selection logic is asserted directly; asset-creating methods target a temp folder under Assets and are cleaned up in TearDown so the suite is safe to re-run. The IMGUI setup window is not exercised here.