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    Class UnityShowModalComponentFactoryTests

    Tests for CreateComponent<Element, Parameters, Actions>(Parameters, Actions): it must create a GameObject, attach a UnityShowModalComponent, push parameters into it, and return the attached element.

    Inheritance
    object
    UnityShowModalComponentFactoryTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityModal.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityShowModalComponentFactoryTests

    Constructors

    UnityShowModalComponentFactoryTests()

    Declaration
    public UnityShowModalComponentFactoryTests()

    Methods

    CreateComponent_AttachesUnityShowModalComponent()

    Declaration
    public void CreateComponent_AttachesUnityShowModalComponent()

    CreateComponent_NamesGameObjectAfterModalId()

    Declaration
    public void CreateComponent_NamesGameObjectAfterModalId()

    CreateComponent_ReturnsNonNullElement()

    Declaration
    public void CreateComponent_ReturnsNonNullElement()

    TearDown()

    Declaration
    public void TearDown()
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