Class UnityMenuViewModelFactoryTests
Tests for UnityMenuViewModelFactory: it must build a UnityMenuViewModel
keyed on the menu id and seed it with that menu's options from the supplied options map. The factory
only reads menu.Id, so a real UnityMenuSettingsDefinition ScriptableObject is used
as the IMenuSettingsDefinition source.
Inherited Members
Namespace: Serenity.UnityMenu.Tests.InterfaceAdapters
Assembly: Tests.dll
Syntax
public class UnityMenuViewModelFactoryTests
Constructors
UnityMenuViewModelFactoryTests()
Declaration
public UnityMenuViewModelFactoryTests()
Methods
CreateViewModel_MenuIdMissingFromOptions_Throws()
Declaration
public void CreateViewModel_MenuIdMissingFromOptions_Throws()
CreateViewModel_ReturnsUnityMenuViewModel()
Declaration
public void CreateViewModel_ReturnsUnityMenuViewModel()
CreateViewModel_SeedsViewModelWithMenuIdsOptions()
Declaration
public void CreateViewModel_SeedsViewModelWithMenuIdsOptions()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()