Class UnityCompositeUiViewChildrenTests
Integration tests for UnityCompositeUiView child management and SWITCHER activation, exercised on a real GameObject (no factory build needed for these paths). Show()/Hide() require the factory-built wrapper and are covered by the factory/hosted-size tests.
Inherited Members
Namespace: Serenity.Ui.Tests.Infrastructure.Views
Assembly: Tests.dll
Syntax
public class UnityCompositeUiViewChildrenTests
Constructors
UnityCompositeUiViewChildrenTests()
Declaration
public UnityCompositeUiViewChildrenTests()
Methods
ActivateChild_StackMode_IsNoOp()
Declaration
public void ActivateChild_StackMode_IsNoOp()
ActivateChild_Switcher_EmptyId_HidesAll()
Declaration
public void ActivateChild_Switcher_EmptyId_HidesAll()
ActivateChild_Switcher_ShowsTargetHidesOthers()
Declaration
public void ActivateChild_Switcher_ShowsTargetHidesOthers()
ActivateChild_Switcher_UnknownId_WarnsAndKeepsActive()
Declaration
public void ActivateChild_Switcher_UnknownId_WarnsAndKeepsActive()
AddChild_ExposesChildrenAndIds()
Declaration
public void AddChild_ExposesChildrenAndIds()
SetContentConfig_IsAlwaysShowingContent_Reflected()
Declaration
public void SetContentConfig_IsAlwaysShowingContent_Reflected()
SetContentMode_IsReflectedByContentMode()
Declaration
public void SetContentMode_IsReflectedByContentMode()
SetContentRoot_GetContentRoot_RoundTrips()
Declaration
public void SetContentRoot_GetContentRoot_RoundTrips()
SetInitialActiveChild_SetsActiveId()
Declaration
public void SetInitialActiveChild_SetsActiveId()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()