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    Namespace Serenity.Ui.Infrastructure.Editor.Builder

    Classes

    CompositeNavWiring

    Pure helpers for the navigation strings the builder writes into generated menus: composite-child transition paths and id sanitization. Centralized so the generator and (later) the composite inspector's child-swap rewrite share one source of truth.

    CompositeViewBuilderWindow

    Visual authoring window for composite-view screens: pick a layout template, name the sections, and Generate — the tool creates the composite + menu assets with navigation fully wired, hiding the manual transition plumbing. Menu: Serenity ▸ UI ▸ Composite View Builder.

    CompositeViewGenerator

    Turns a ContainerNode region tree (from TemplateBuilder) into the actual asset graph: generated menu definitions, nested composite definitions, and the root composite, with navigation wired. Children are created before parents (parents reference child assets), ids are pre-checked for collisions, and a failure rolls back every asset created in the run.

    CompositeViewGenerator.Result

    Outcome of a Generate(ContainerNode, string, bool, bool) run.

    CompositeWireframeDrawer

    Draws a flexbox wireframe of a IRegionNode tree into an IMGUI rect, so the builder window can show a live thumbnail of the chosen template. Leaves are labelled boxes; a switcher shows its first/active View with a marker. Project convention: ROW stacks vertically, COLUMN side-by-side.

    ContainerNode

    A container region realized as a composite-view asset: it arranges Children with a flexbox Direction and either stacks them (STACK) or shows one at a time (SWITCHER, driven by a navbar).

    LeafNode

    A leaf region that hosts a single menu — either a menu the tool generates, or an existing view definition the designer assigned. A leaf flagged IsNavbar is the generated navigation menu whose options (NavTargets) switch a sibling content switcher.

    TemplateBuilder

    Maps a TemplateParams onto a region tree (IRegionNode), assigning ids, sizes, content modes and — for navbar templates — fully-wired navbar targets. Pure and unit-testable; the generator turns the returned tree into assets.

    TemplateParams

    Inputs for Build(TemplateParams).

    Structs

    NavTarget

    One wired navigation target on a navbar: the option label and the full composite-path it activates (e.g. "Root::Content::Tab1"), or the Back sentinel.

    Interfaces

    IRegionNode

    Engine-agnostic description of one region in a composite-view screen, produced by TemplateBuilder from a template + parameters and consumed by the generator to create the actual UnityCompositeViewDefinition / menu assets. Kept free of UnityEditor and asset APIs so the template-to-tree mapping is pure and unit-testable.

    Enums

    CompositeTemplate

    The layout templates the Composite View Builder offers.

    NavbarSide

    Where the navbar sits relative to the content (decides the root direction + child order).

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