logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class FeedbackIntensityTests

    Guards FeedbackIntensity clamping and the silence predicate that the channel and scaler rely on.

    Inheritance
    object
    FeedbackIntensityTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Feedback.Tests.Domain
    Assembly: Tests.dll
    Syntax
    public class FeedbackIntensityTests

    Constructors

    FeedbackIntensityTests()

    Declaration
    public FeedbackIntensityTests()

    Methods

    Clamped_ClampsAmplitudesIntoUnitRange()

    Declaration
    public void Clamped_ClampsAmplitudesIntoUnitRange()

    Clamped_ClampsNegativeDurationToZero()

    Declaration
    public void Clamped_ClampsNegativeDurationToZero()

    Clamped_LeavesInRangeValuesUntouched()

    Declaration
    public void Clamped_LeavesInRangeValuesUntouched()

    IsSilent_FalseWhenAnyAmplitudePositive()

    Declaration
    public void IsSilent_FalseWhenAnyAmplitudePositive()

    IsSilent_TrueWhenBothAmplitudesZeroOrLess()

    Declaration
    public void IsSilent_TrueWhenBothAmplitudesZeroOrLess()
    In this article
    © 2026 Serenity. All Rights Reserved