Class AudioEffectAuthoring
Plays a sound from an authored UnityAudioPlayerClipDefinition as part of the
feedback. Independent of the vibration settings: it plays even when controller vibration is off and
is not scaled by the haptic-intensity slider.
Inheritance
AudioEffectAuthoring
Assembly: Serenity.UnityFeedback.Infrastructure.dll
Syntax
public sealed class AudioEffectAuthoring : FeedbackEffectAuthoring
Constructors
AudioEffectAuthoring()
Declaration
public AudioEffectAuthoring()
Fields
Clip
Declaration
public UnityAudioPlayerClipDefinition Clip
Field Value
ClipType
Declaration
public AudioPlayerType ClipType
Field Value
Volume
Declaration
Field Value
Properties
DisplayName
Declaration
public override string DisplayName { get; }
Property Value
| Type |
Description |
| string |
Human-readable label for the inspector.
|
Overrides
Methods
ToEffect()
Converts this authoring block into its engine-agnostic effect.
Declaration
public override IFeedbackEffect ToEffect()
Returns
Overrides