Class UnityFeedbackServiceFactory
Factory that creates the UnityFeedbackService as a DontDestroyOnLoad MonoBehaviour.
The component is returned UNINITIALIZED: the installer first constructs the channels (which take the
service as their IFeedbackRuntime), then calls Initialize(IGameSettingsService, IFeedbackSettings, IFeedbackDefinitionProvider, List<IFeedbackChannel>, IEventDispatcherService, ILogService).
Inherited Members
Namespace: Serenity.Feedback.Infrastructure.Services
Assembly: Serenity.UnityFeedback.Infrastructure.dll
Syntax
public class UnityFeedbackServiceFactory
Constructors
UnityFeedbackServiceFactory()
Declaration
public UnityFeedbackServiceFactory()
Methods
Create()
Creates the service GameObject (DontDestroyOnLoad) and returns the uninitialized component.
Declaration
public UnityFeedbackService Create()
Returns
| Type | Description |
|---|---|
| UnityFeedbackService |