Interface IFeedbackSettings
Configuration for the feedback service: which game-settings keys gate it and which definitions back the default menu reactions.
Namespace: Serenity.Feedback.Application.Interfaces
Assembly: Serenity.Feedback.Application.dll
Syntax
public interface IFeedbackSettings : IFoundationSettings
Properties
MenuSubmitDefinitionId
Declaration
string MenuSubmitDefinitionId { get; }
Property Value
| Type | Description |
|---|---|
| string | Definition id played when a menu option is submitted (default menu submit). |
MenuTickDefinitionId
Declaration
string MenuTickDefinitionId { get; }
Property Value
| Type | Description |
|---|---|
| string | Definition id played when a menu selection changes (default menu tick). |
VibrationEnabledSettingId
Declaration
string VibrationEnabledSettingId { get; }
Property Value
| Type | Description |
|---|---|
| string | Game-settings id of the boolean that enables/disables all feedback. |
VibrationIntensitySettingId
Declaration
string VibrationIntensitySettingId { get; }
Property Value
| Type | Description |
|---|---|
| string | Game-settings id of the global intensity value applied to every impulse. |