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    Class BatchSoundEffectImporter.Input

    Everything needed to create a batch of clip definitions.

    Inheritance
    object
    BatchSoundEffectImporter.Input
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.AudioPlayer.Infrastructure.Settings.Editor.Builder
    Assembly: Serenity.UnityAudioPlayer.Infrastructure.Editor.dll
    Syntax
    public sealed class BatchSoundEffectImporter.Input

    Constructors

    Input()

    Declaration
    public Input()

    Fields

    FolderPath

    Declaration
    public string FolderPath
    Field Value
    Type Description
    string

    Items

    Declaration
    public List<BatchSoundEffectImporter.Item> Items
    Field Value
    Type Description
    List<BatchSoundEffectImporter.Item>

    MakeUniqueNames

    When true, colliding asset paths are made unique automatically; when false a collision is a hard validation error so nothing is silently overwritten.

    Declaration
    public bool MakeUniqueNames
    Field Value
    Type Description
    bool
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