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    Namespace Serenity.UnityGlobal.Tests.Infrastructure

    Classes

    AddressablesAssetLocatorTests

    Tests for AddressablesAssetLocator. Covers the ResourcesOnly short-circuit path, which returns false without invoking the Addressables API (no catalog needed).

    AudioMixerDependencyCacheTests

    Tests for AudioMixerDependencyCache lookup methods. The cache is static and shared, so these tests only assert the cache-miss contract (lookups for names that were never cached return null) which holds regardless of whether Initialize has run elsewhere in the session.

    LogSettingsTests

    Tests for UnityLogProfile, UnityConsoleLogSettings, UnityLogSettings.

    LoggingInfrastructureTests

    Tests for logging infrastructure classes.

    SerenityAssetLoadingModeProviderTests

    Tests for the static SerenityAssetLoadingModeProvider and its instance adapter UnitySerenityAssetLoadingModeProvider. Each test resets the static provider in TearDown because it holds session-wide state.

    UnityAddressableUtilsResourcesOnlyTests

    Tests for UnityAddressableUtils in ResourcesOnly mode, where every entry point short-circuits to an empty list without touching the Addressables API (so no scene/catalog is required).

    UnityAssetUtilsEdgeCaseTests

    Tests for UnityAssetUtils edge cases that early-return without touching Addressables/Resources: null/empty inputs, cache clearing, and warning bookkeeping. These do not require an Addressables catalog or scene fixtures. Full asset-loading paths are intentionally out of scope here.

    UnityAudioMixerGroupUtilsTests

    Tests for UnityAudioMixerGroupUtils. Covers the null / wrong-type / true-null branches that don't require a real AudioMixer asset (which would need AssetDatabase).

    UnityDefinitionBaseTests

    Tests for the abstract ScriptableObject definition base classes UnityViewDefinition and UnityTaskDefinition via minimal concrete subclasses.

    UnityEventDispatcherServiceTests

    Tests for UnityEventDispatcherService (concrete impl).

    UnityFileLogServiceLogFileNameTests

    Tests for UnityFileLogService log file name configuration.

    UnityGameSettingsDefinitionTests

    Tests for UnityGameSettingsDefinition ScriptableObject.

    UnityGameSettingsServicePersistenceTests

    Tests for UnityGameSettingsService persistence path configuration.

    UnityGlobalServiceTests

    Tests for the UnityGlobalService MonoBehaviour properties and event-dispatcher wiring. Scene lifecycle paths (RestartApplication / Input System cleanup) need a full scene + Input System setup and are out of scope.

    UnityHierarchyUtilsTests

    Tests for UnityHierarchyUtils. Uses real GameObject hierarchies and the always-present "Untagged" tag, avoiding scene-wide Find queries that depend on other objects.

    UnityInstanceActivatorTests

    Tests for UnityInstanceActivator.

    UnityMainThreadDispatcherTests

    Tests for UnityMainThreadDispatcher.

    UnityMainThreadTests

    Tests for UnityMainThread — requires Play mode.

    UnityParserUtilsTests

    Tests for UnityParserUtils.

    UnityReflectionCallTaskTests

    Tests for UnityReflectionCallTask construction and base-class wiring. Execution paths (which dispatch to the main thread / resolve types) are covered indirectly elsewhere; here we assert the constructor builds a valid ReflectionCallTask with the supplied identity/criticality.

    UnityResourceUtilsTests

    Tests for UnityResourceUtils.

    UnitySettingsTests

    Tests for UnityTaskDefinition, UnityActionDefinition, UnityReflectionCallTaskDefinition.

    UnityUiUtilsTests

    Tests for UnityUiUtils RectTransform helpers.

    UnityUserSystemUtilsTests

    Tests for UnityUserSystemUtils platform predicates. Asserts the predicates are internally consistent with the actual runtime platform rather than hardcoding a single OS, so the tests pass on any test runner (Windows editor, CI, etc.).

    UnityViewBaseTests

    Tests for UnityViewBase lifecycle methods.

    UnityYamlUtilsTests

    Tests for UnityYamlUtils (pure string + YAML parsing helpers).

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