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    Class GameModeMusicBinderComponentTests

    Tests for Serenity.GameMode.Infrastructure.Components.GameModeMusicBinderComponent: entering a mapped game mode dispatches that mode's Signal Definition, entering an unmapped mode does nothing, and disabling unsubscribes.

    Inheritance
    object
    GameModeMusicBinderComponentTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityGameMode.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class GameModeMusicBinderComponentTests

    Constructors

    GameModeMusicBinderComponentTests()

    Declaration
    public GameModeMusicBinderComponentTests()

    Methods

    Disable_Unsubscribes()

    Declaration
    public void Disable_Unsubscribes()

    EnteringMappedMode_DispatchesItsSignal()

    Declaration
    public void EnteringMappedMode_DispatchesItsSignal()

    EnteringUnmappedMode_DispatchesNothing()

    Declaration
    public void EnteringUnmappedMode_DispatchesNothing()

    TearDown()

    Declaration
    public void TearDown()
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