logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class UnityCheckpointServiceTests

    PlayMode tests for Serenity.Checkpoint.Infrastructure.Services.UnityCheckpointService. MonoBehaviour driven via AddComponent; delegation to the injected Serenity.Checkpoint.Infrastructure.Interfaces.Stores.ICheckpointStore is verified with a spy store.

    Inheritance
    object
    UnityCheckpointServiceTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityCheckpoint.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityCheckpointServiceTests

    Constructors

    UnityCheckpointServiceTests()

    Declaration
    public UnityCheckpointServiceTests()

    Methods

    Delete_DelegatesToStore()

    Declaration
    public void Delete_DelegatesToStore()

    HasCheckpoint_AbsentSlot_ReturnsFalse()

    Declaration
    public void HasCheckpoint_AbsentSlot_ReturnsFalse()

    HasCheckpoint_DelegatesToStoreExists()

    Declaration
    public void HasCheckpoint_DelegatesToStoreExists()

    Implements_ICheckpointService()

    Declaration
    public void Implements_ICheckpointService()

    InitializeService_SetsIdAndGuid()

    Declaration
    public void InitializeService_SetsIdAndGuid()

    LogService_Property_RoundTrips()

    Declaration
    public void LogService_Property_RoundTrips()

    QueryAvailable_Empty_ReturnsEmptyList()

    Declaration
    public void QueryAvailable_Empty_ReturnsEmptyList()

    QueryAvailable_ReturnsMetadataList()

    Declaration
    public void QueryAvailable_ReturnsMetadataList()

    Save_CreatesIdAndDelegatesToStore()

    Declaration
    public void Save_CreatesIdAndDelegatesToStore()

    Save_PropagatesSlotAndData()

    Declaration
    public void Save_PropagatesSlotAndData()

    Save_StoresSnapshotWithReturnedId()

    Declaration
    public void Save_StoresSnapshotWithReturnedId()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()

    TryLoad_ById_FindsMatchingSnapshot()

    Declaration
    public void TryLoad_ById_FindsMatchingSnapshot()

    TryLoad_ById_NoCheckpoints_ReturnsFalse()

    Declaration
    public void TryLoad_ById_NoCheckpoints_ReturnsFalse()

    TryLoad_ById_UnknownReturnsFalse()

    Declaration
    public void TryLoad_ById_UnknownReturnsFalse()

    TryLoad_BySlot_DelegatesToStore()

    Declaration
    public void TryLoad_BySlot_DelegatesToStore()

    TryLoad_BySlot_MissingReturnsFalse()

    Declaration
    public void TryLoad_BySlot_MissingReturnsFalse()
    In this article
    © 2026 Serenity. All Rights Reserved