logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class AudioPlaybackCandidateTests

    Tests for the Serenity.AudioPlayer.Domain.Types.AudioPlaybackCandidate value type — the pure, Unity-agnostic snapshot of a playing slot consumed by the priority selector. Guards that the constructor stores every field verbatim, since the selector relies on those values to make its decision.

    Inheritance
    object
    AudioPlaybackCandidateTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.AudioPlayer.Tests.Domain
    Assembly: Tests.dll
    Syntax
    public class AudioPlaybackCandidateTests

    Constructors

    AudioPlaybackCandidateTests()

    Declaration
    public AudioPlaybackCandidateTests()

    Methods

    Ctor_CanBeReplacedFalse_IsStored()

    Declaration
    public void Ctor_CanBeReplacedFalse_IsStored()

    Ctor_LargeSequence_PreservesLongRange()

    Declaration
    public void Ctor_LargeSequence_PreservesLongRange()

    Ctor_NegativeIndexAndPriority_AreStoredVerbatim()

    Declaration
    public void Ctor_NegativeIndexAndPriority_AreStoredVerbatim()

    Ctor_StoresAllFields()

    Declaration
    public void Ctor_StoresAllFields()

    Default_StructValue_HasZeroFields()

    Declaration
    public void Default_StructValue_HasZeroFields()

    Index_IsReturnedVerbatim_NotNormalized()

    Declaration
    public void Index_IsReturnedVerbatim_NotNormalized()
    In this article
    © 2026 Serenity. All Rights Reserved