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    Class UnitySequenceDefinitionTests

    Tests for the Serenity.SequencePlayer.Infrastructure.Settings.UnitySequenceDefinition ScriptableObject. Created with UnityEngine.ScriptableObject.CreateInstance``1; covers the public Stages list, the Serenity.Global.Domain.Interfaces.IFoundationSettings Id/Guid accessors and the explicit Serenity.SequencePlayer.Application.Interfaces.ISequenceDefinition.Stages projection.

    Inheritance
    object
    UnitySequenceDefinitionTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnitySequencePlayer.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnitySequenceDefinitionTests

    Constructors

    UnitySequenceDefinitionTests()

    Declaration
    public UnitySequenceDefinitionTests()

    Methods

    FoundationSettings_IdAndGuid_RoundTrip()

    Declaration
    public void FoundationSettings_IdAndGuid_RoundTrip()

    ISequenceDefinitionStages_ReflectsStageList()

    Declaration
    public void ISequenceDefinitionStages_ReflectsStageList()

    Implements_ISequenceDefinition_And_IFoundationSettings()

    Declaration
    public void Implements_ISequenceDefinition_And_IFoundationSettings()

    SetUp()

    Declaration
    public void SetUp()

    Stages_DefaultsToEmptyList()

    Declaration
    public void Stages_DefaultsToEmptyList()

    TearDown()

    Declaration
    public void TearDown()
    In this article
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