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    Class UnityRigDefinitionTests

    PlayMode tests for UnityRigDefinition (MonoBehaviour). Builds a rig on a real GameObject and validates bone lookup by string and domain BoneId.

    Inheritance
    object
    UnityRigDefinitionTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityProceduralExpression.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityRigDefinitionTests

    Constructors

    UnityRigDefinitionTests()

    Declaration
    public UnityRigDefinitionTests()

    Methods

    BoneCount_CountsAllBindings()

    Declaration
    public void BoneCount_CountsAllBindings()

    GetAllBoneIds_ContainsValidCachedKeys()

    Declaration
    public void GetAllBoneIds_ContainsValidCachedKeys()

    GetBoneIds_ReturnsOnlyValidIds()

    Declaration
    public void GetBoneIds_ReturnsOnlyValidIds()

    Get_ByDomainBoneId_ReturnsTransform()

    Declaration
    public void Get_ByDomainBoneId_ReturnsTransform()

    Get_ByString_ReturnsTransformOrNull()

    Declaration
    public void Get_ByString_ReturnsTransformOrNull()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()

    TryGet_ByDomainBoneId_ReturnsTransform()

    Declaration
    public void TryGet_ByDomainBoneId_ReturnsTransform()

    TryGet_ByString_ReturnsTransform()

    Declaration
    public void TryGet_ByString_ReturnsTransform()

    TryGet_Unknown_ReturnsFalse()

    Declaration
    public void TryGet_Unknown_ReturnsFalse()
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