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    Class UnityGameSessionServiceTests

    Tests for Serenity.GameSession.Infrastructure.Services.UnityGameSessionService. A controllable fake Serenity.Timer.Application.Interfaces.ITimer drives the elapsed-time path so that lifecycle transitions and time accumulation can be asserted deterministically.

    Inheritance
    object
    UnityGameSessionServiceTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityGameSession.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityGameSessionServiceTests

    Constructors

    UnityGameSessionServiceTests()

    Declaration
    public UnityGameSessionServiceTests()

    Methods

    Complete_StopsTimerAndSetsCompletedStatus()

    Declaration
    public void Complete_StopsTimerAndSetsCompletedStatus()

    ElapsedTime_BeforeStart_IsZero()

    Declaration
    public void ElapsedTime_BeforeStart_IsZero()

    GameOver_StopsTimerAndSetsGameOverStatus()

    Declaration
    public void GameOver_StopsTimerAndSetsGameOverStatus()

    GetSnapshot_AfterStart_ReportsPlayingStatus()

    Declaration
    public void GetSnapshot_AfterStart_ReportsPlayingStatus()

    InitializeService_AssignsIdAndGuid()

    Declaration
    public void InitializeService_AssignsIdAndGuid()

    Pause_BeforeStart_DoesNotThrow()

    Declaration
    public void Pause_BeforeStart_DoesNotThrow()

    Pause_FromPlaying_StopsTimerAndPauses()

    Declaration
    public void Pause_FromPlaying_StopsTimerAndPauses()

    Resume_FromPaused_RestartsTimerAndPlays()

    Declaration
    public void Resume_FromPaused_RestartsTimerAndPlays()

    Service_Implements_IGameSessionService()

    Declaration
    public void Service_Implements_IGameSessionService()

    SetUp()

    Declaration
    public void SetUp()

    StartSession_RecordsSessionId()

    Declaration
    public void StartSession_RecordsSessionId()

    StartSession_TransitionsToPlaying_AndStartsTimer()

    Declaration
    public void StartSession_TransitionsToPlaying_AndStartsTimer()

    Status_BeforeStart_IsNotStarted()

    Declaration
    public void Status_BeforeStart_IsNotStarted()

    TearDown()

    Declaration
    public void TearDown()

    Tick_AccumulatesAcrossMultipleCalls()

    Declaration
    public void Tick_AccumulatesAcrossMultipleCalls()

    Tick_BeforeStart_DoesNotThrowAndElapsedStaysZero()

    Declaration
    public void Tick_BeforeStart_DoesNotThrowAndElapsedStaysZero()

    Tick_WhilePlaying_AccumulatesTimerDelta()

    Declaration
    public void Tick_WhilePlaying_AccumulatesTimerDelta()
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