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    Class UnityAudioPlayerSourceStateTests

    Tests for Serenity.AudioPlayer.Infrastructure.Services.UnityAudioPlayerSourceState, the per-slot runtime metadata tracked alongside each pooled UnityEngine.AudioSource.

    Inheritance
    object
    UnityAudioPlayerSourceStateTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityAudioPlayer.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityAudioPlayerSourceStateTests

    Constructors

    UnityAudioPlayerSourceStateTests()

    Declaration
    public UnityAudioPlayerSourceStateTests()

    Methods

    Ctor_BindsGivenSource()

    Declaration
    public void Ctor_BindsGivenSource()

    Ctor_InitializesCanBeReplacedToTrue()

    Declaration
    public void Ctor_InitializesCanBeReplacedToTrue()

    Ctor_InitializesClipIdToNull()

    Declaration
    public void Ctor_InitializesClipIdToNull()

    Ctor_InitializesPolicyToIgnoreIfNoSourceAvailable()

    Declaration
    public void Ctor_InitializesPolicyToIgnoreIfNoSourceAvailable()

    Ctor_InitializesPriorityToZero()

    Declaration
    public void Ctor_InitializesPriorityToZero()

    Ctor_InitializesSequenceToZero()

    Declaration
    public void Ctor_InitializesSequenceToZero()

    Fields_AreMutable()

    Declaration
    public void Fields_AreMutable()
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