Namespace Serenity.AudioPlayer.Tests.Domain
Classes
AudioPlaybackCandidateTests
Tests for the Serenity.AudioPlayer.Domain.Types.AudioPlaybackCandidate value type — the pure, Unity-agnostic snapshot of a playing slot consumed by the priority selector. Guards that the constructor stores every field verbatim, since the selector relies on those values to make its decision.
AudioPlayerClipAttributeTests
Guards the editor binding contract: Serenity.AudioPlayer.Domain.Entities.AudioPlayerClip's filePath constructor
parameter must be annotated so the signal-definition Inspector renders an AudioClip drag field for it
(the Domain stays Unity-free — the attribute only names the asset type as a string).
AudioPlayerClipTests
Tests for the AudioPlayerClip entity.
AudioPlayerEmitterTests
Tests for the AudioPlayerEmitter entity.
AudioPlayerEnumsTests
Guards the numeric contracts of the AudioPlayer domain enums. Several of these values are
load-bearing: Serenity.AudioPlayer.Domain.Types.AudioPriorityPolicy.IgnoreIfNoSourceAvailable must be 0 so it is the
default for freshly deserialized clips, and Serenity.AudioPlayer.Domain.Types.AudioRolloffMode values must mirror
UnityEngine.AudioRolloffMode so the Unity layer can map between them by value.
AudioPlayerGroupTests
Tests for the AudioPlayerGroup entity.
AudioPriorityCandidateSelectorBehaviorTests
Additional behavioral scenarios for Serenity.AudioPlayer.Domain.Services.AudioPriorityCandidateSelector that complement the core rule tests: stability of tie-breaking, cross-policy boundary checks, and mixed replaceable/eligible populations.
AudioPriorityCandidateSelectorTests
Tests for Serenity.AudioPlayer.Domain.Services.AudioPriorityCandidateSelector — the pure replacement-decision logic
used by the audio player when the AudioSource pool is full.
These cover the runtime scenarios from the priority allocation design without needing the
Unity runtime: which (if any) currently playing slot should be reassigned to a new sound.
AudioWorldPositionBehaviorTests
Additional behavioral coverage for Serenity.AudioPlayer.Domain.ValueObjects.AudioWorldPosition: object-equality through
boxing, hashing parity vs. the backing vector, operator symmetry, and a culture-agnostic check
of the F2-formatted Serenity.AudioPlayer.Domain.ValueObjects.AudioWorldPosition.ToString output.
AudioWorldPositionTests
Tests for the Serenity.AudioPlayer.Domain.ValueObjects.AudioWorldPosition value object.