Namespace Serenity.EventDispatcher.Infrastructure.Components
Classes
SignalEmitterComponent
Gameplay MonoBehaviour that dispatches Inspector-authored
UnityEventDispatcherSignalDefinition assets through the
IEventDispatcherService.
Holds a list of signal definitions and exposes Dispatch(string), which builds and
dispatches the definition whose Id matches the
supplied id. Wire Dispatch(string) (or DispatchFirst()) to a collision,
input callback, animation event or UnityEvent to emit a signal from a gameplay object.